Sure, the episode has some cringe-worthy moments similar to the ones aforementioned, though I believe that this latest entry in Season Two is pretty good. Seriously, Jesse saying something along the lines of "I'm a hero!" shouldn't even be a dialog-based option worth considering. What's even more annoying is that even though the in-game dialog has improved, especially compared to the previous season, some clunky lines still make it to the final script. Planning to go to the Zombie Mines to find an escape route shouldn't be as easy as being relocated there just five minutes after even thinking of the plan. The overall plot was quite interesting, but I feel that it was a bit convenient for our gang of heroes, at times. I do have to say that even though the Admin rarely bothers to personally check in on the state of the prison, the fact that he has the power to watch and control everything going on over there creates a rather tense atmosphere, which is a positive aspect of this episode. ![]() You could argue that the reason for this is that it is impossible to escape the prison through the aforementioned route, but my argument could potentially spoil the game for you. His goons seem to suffer from this same problem: I noticed an inmate trying to dig through the ground to escape in plain sight and no one seemed the least bothered by it. Even though the Warden can easily oversee everything going on in the cell blocks from his office, inexplicably, he doesn't realize that there's something fishy (thanks to us!) until it's too late. I did notice some logical flaws in this prison setting as well, which are just too glaring to be ignored. Some, including the Warden, do get some decent spotlight and dialogs, that are crucial in understanding their current actions and motivations. However, this doesn't hold true for all new characters introduced in this episode. As a result, even though some conversations with the prisoners explore some interesting aspects of their past, they aren't really fleshed out for any real purpose. It seems like Telltale made a half-hearted attempt at fleshing out all the inmates, called "guests", but decided to stop in between. ![]() ![]() As the player, you are thrust into what can be called Minecraft's version of The Shawshank Redemption, complete with an evil warden, his goons, gloomy cell blocks, and even a character that eerily sounds like Morgan Freeman!Īlthough you can interact with other prisoners - which I did - it's quite pointless.
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